Concept · About 8 minutes

Publishing your nation to ntgg.me

Publishing sends a summary of your nation to this website, where it becomes a page you own. It is private until you decide otherwise, it never writes back to your game, and each upload is kept as a dated record.

The one-minute explanation

Publish to ntgg.me in the in-game menu uploads a snapshot: a summary of your nation as it stands this game month. It is not your save file.

Three facts settle most questions:

Private firstNobody can see it

Every nation arrives private. Making it public is a separate choice you make on this website.

One wayThe site never writes back

Nothing on ntgg.me can alter your save, your progress or your Steam Cloud data.

Kept by monthUploads become history

Later uploads with changed facts are retained as immutable records, one per game month.

The three steps

The dialog walks through introduction, preview and consent, then result.

The preview is the important screen. It shows exactly what will be sent—nation name, game date, population, GDP, GDP per capita, and counts of settlements, road and rail links, and air and water routes—all derived from the actual snapshot rather than described in the abstract. If the numbers look wrong, cancel; nothing has been sent.

Consent is two separate checkboxes, one for the privacy policy and one for the terms, each labelled with the version you are agreeing to. You are asked once; afterwards the checkboxes disappear. If either document is revised later, you will be asked again for the new version.

The result screen gives you the permanent address of your nation page.

What is uploaded—and what is not

The snapshot is a public summary, deliberately narrow:

  • Nation: name, abbreviation, capital, optional description and colour.
  • This month's totals: population, GDP, GDP per capita, transport fund, and counts of settlements, provinces, links and routes.
  • Provinces: name, capital, settlement count and aggregate population and GDP.
  • Settlements: name, position, tier, administrative role, airport and port presence, and the current month's population, GDP, growth, resource score, development score and transport efficiency.
  • Transport geography: road and rail links with simplified paths, air and water routes as endpoint pairs.
  • Milestones reached.

Who can see it

A newly published nation is private. It appears in your own My Nations area and nowhere else; its public address returns nothing to anyone else, without even revealing that it exists.

Making it public is done here on the website, in your nation's Settings, with a visibility toggle. You can switch it back to private at any time, and every public link stops working immediately. While a nation is private, its owner sees a “private preview” marker on the page.

Publishing requires signing in through Steam—there is no separate registration. Your Steam identity creates or links the account, and the game itself never sends your Steam ID as part of the snapshot.

Republishing and history

Publishing again does not overwrite the old page. Each upload whose facts have changed is stored as a new, immutable revision, and your nation page shows the latest one while keeping the earlier months available by date. An upload that changes nothing meaningful is recognized as unchanged and stored no second time.

This is what turns publishing into a record rather than a status: publish every few decades of game time, and the nation page accumulates a browsable history of how the country developed. Owners can add a note to each historical month.

Syncing when you leave

The preview screen carries an option to sync once after leaving the save. With it on, closing a save or returning to the main menu publishes the current month automatically.

If that automatic upload cannot complete—because you are offline, or because a policy version needs re-accepting—the game tells you before you leave and keeps the attempt queued. It retries the next time you start the game. In no case does a publishing problem interfere with saving: the local save always completes.

Branching a save creates a new nation

Saving an existing game into a new slot creates an independent line of history. That new save starts with publishing switched off and no link to the original nation page.

When you publish from it, you get a new nation with its own address. The parent nation's page is untouched. This is deliberate: two divergent futures of the same country are two nations, not one page overwriting itself.

What your nation page offers

  • Factbook — the data sheet for the current snapshot, with a selector for any published month.
  • Wiki — every province, settlement, link, route and milestone is an addressable page you can write an article about. Entities that no longer exist are marked retired rather than deleted.
  • Index page — a free-form page you write yourself, which you can set as your nation's homepage instead of the Factbook.
  • Settings — visibility, homepage choice, tagline, theme and a featured archive month. None of it touches published game data.

Common misconceptions

“Publishing uploads my save”

It uploads a summary. Your save file, seed, City Map and ledger stay on your machine, and nothing on the website can be loaded back into the game.

“Publishing makes my nation public”

It makes it yours, privately. Publicity is a separate switch in your nation's settings on this site.

“Publishing again replaces the old data”

It adds a revision. Earlier months remain readable, which is the point.

Rules status: This article describes the publishing flow in game version 0.2.0.

Authority: If the website conflicts with results from the corresponding game version, the game result is authoritative and the documentation or public data contract must be corrected.