New to National Transit?
Quick Start
Build your first functioning nation and learn the essentials as you play.
Your first hour
What you start with, the one habit that matters, and how to find the demand worth building for in your first session.
Your first roads
Choosing a grade, letting the quote pick your lanes, reshaping the route to cut its cost, and what happens the moment you confirm.
Your first railway
Why a railway is two separate things, what track and stations really cost, and why rail pricing is a stance rather than a number.
Your first airport and routes
You do not run an airline. Airport grades, the movement budget, opening a market, and why an unprofitable service quietly shrinks every quarter.
Your first port and water routes
Ports, terminals, scheduled routes and ferries are four different things. Sizing a terminal, tuning frequency, and the suspension trap that strands a route.
Keeping the fund alive
Where the money comes from, what never stops costing you, why a profitable month can still drain the fund, and the check to run before every build.
Should you build cities?
Every settlement opens into a city you can design. What limits you there, what comes back to the nation, and whether a new player should bother yet.
What to aim at next
The loop that turns a network into growth, why nothing moves in the first years, and which milestones are actually worth steering towards.